We tore down the old Horse Park and built a bigger one. Horse Park Reloaded is live, and this post walks you through every update, what changed, and how each part works.
Here’s the honest version of why. The old Horse Park has been the same horse park that was built back when we first opened. It was a collection of builds from numerous community members, and we had a plan then – and over time we’ve learned a lot – and our community and shown us what they want. Back then a couple of arenas and a barn, and some other barns around the way was enough; or so we thought, , and we built for the server we had at the time. Then the server grew. We patched the park as we went, squeezing in a new arena here, a vendor there, moving a fence to make room for the next idea. Every fix bought us a few more months. None of them solved the real problem, which was a layout built for a small server now carrying a big one – and the performance wasn’t all that great, and the aesthetic too wasn’t what we were looking for.
Over time, we started to see the issues arenas sat too close together, so a busy event dragged the whole park into lag. Riders crossed paths in spots we never planned for a crowd. New activities we wanted to add had nowhere to go. We reached the point where another patch would have cost more work than a clean rebuild and delivered less in return, and it was excited to potentially redo the entire park for something new and fresh!
Coming up on two years since we opened the doors, the timing made the decision for us. Two years of running events, breeding horses, and reading your feedback taught us exactly what the park needed to become. So we stopped patching and started over. New buildings, wider grounds, better spacing, and the full set of activities we’d been holding back until we had the room to run them right. This horse park was built with the community, and what they want and needed to enjoy their pixels in a RedM equestrian server even further – and we added so much more for people to do and enjoy while riding around.
Here’s what waits for you at the new grounds.
Table of Contents
The New Main Barn
The Main Barn is the center of the park, and we designed the rest of the grounds to point back to the barn. A good hub gives a server a place to land, and the old park never had one. You spawned, grabbed a horse, and left. The new barn gives you a reason to stick around, so start here and the rest of the build makes sense.
The stalls run down the aisle, and a few of them display our custom breed models. These are horses you only get at The Tackroom, and we put them front and center so the first thing a new player sees is what sets us apart. Anyone walking through the barn passes them on the way in.
The barn has its own tackroom, a room built to hang out in and talk horses between rides. Out back we built a player hangout, an open area to meet up, wait for an event to fill, or run into people away from the arenas. Between the two, the barn works as the social floor of the park, not only a place to store horses.
Off to one side is a photo area with a height chart. You bring your horse in, line up against the chart, and grab a shot of what you bred. Breeders spend real time chasing a specific result, and now you have a spot built to show the result off. Expect screenshots.
The design ties the whole build together. White walls, stucco texture, and brick clip-clop flooring in the barn repeat across the arenas, shops, and other barns. The park reads as one place instead of separate props stitched together, which is the difference between a map and a pile of assets dropped near each other. Cohesion was the goal from the first wall, and you see the difference right away.
New Arenas
The arenas are why most of you show up, so we gave them the most room in the build. The goal was space, enough ground to hold events and enough separation to run more than one event at the same time without the crowds colliding. We built the park around one main barn at the center, with smaller barns placed around the main barn so you reach the stable from wherever you ride.
Here’s the thinking behind the rebuild. On the old park, players packed into a couple of favorite arenas while the rest sat unused. So we rebuilt the whole set with a purpose. Each arena leans toward a discipline through its look and its built-in features, but none of them is locked to one use. You run whatever you want in any of them. Dressage Park leans dressage. The large pavilions stay open. Pick the arena with the features you need and go.
The Main Pavilion is the centerpiece, half-covered and half-open, with no discipline attached. English, Western, in-hand classes, anything fits under one roof. The Overlook at Horse Park adds three large sand arenas suited to barrels, poles, flat classes, and smaller shows. Dressage Park holds three courts at a true 60 by 20, the regulation size, so tests run on correct dimensions instead of a rough approximation.
The Western Commons carries a Western look across three 300 by 100 open arenas, two covered and one open, built for players to set their own courses. Two of the three sit on original locations, so any course you built there still works, and the third is new. Look aside, the Commons holds any discipline you bring. Heritage Arena leans further into working cattle, a large open arena with a cattle chute system and a header and heeler box, so team roping and cattle events have a real home. The Eastern Pavilion rounds out the set with an in-place jumping course, fences set and ready to run.
Some arenas hold permanent courses, and we will rotate those over time to keep the grounds fresh. Expect the lineup to shift as we swap courses in and out through the season.
Spacing was the real fix, and the least visible one. The old layout packed everything together, and a full night turned into a slideshow. We pulled the high-traffic zones apart and streamed the permanent structure through the map itself instead of loading props live for every player. The result is a park you ride across at a gallop with the grounds full and no frame drop, and enough room to run two events at once without the crowds meeting in the middle.
Timed Arena Events
A select few of the arenas run timed competitions, and the system behind them is one we built ourselves: TTR EquiClock. No other RedM server we know of runs a system like this. Players kept asking for a clean way to track times in barrel racing and other speed events, so we built one. Then we took the idea further and built a full race-track system on top of it.
TTR EquiClock spawns the course for you. Set up a barrel race and the barrels appear for everyone to see, so nobody digs through Spooner to place a pattern by hand. During a race. the script shows live player placements, gives you your lap time, and posts your total time at the finish. The same system times a show jumping round, so you ride the course and get your time the moment you clear the last fence.
Five events are live at launch, and each one asks something different from horse and rider. Barrel racing runs a cloverleaf around three barrels, fastest clean run wins. Pole bending weaves you down a line of poles and back with no knockdowns. Keyhole is a flat sprint into a narrow box, a hard turn inside the lines, and a sprint back out. Show jumping puts you over a course of fences on the clock. Flat racing strips everything back to speed, first horse past the post.
Players can also host their own events through the system. Riders sign up, and the board shows who entered, who placed, and who won at each level. TTR EquiClock is less a race script and more a competition tool, a way to run a real event with times, live placements, and a course everyone sees.
Speed events also run on an anti-cheat system. Barrel racing has one now, and we will keep adding across the other events, so every timed competition stays fair. A posted time means an earned time.
Full Discord guide: [LINK] |Â Youtube Video
Nine New Breeds and Fresh Coats
We added nine new horse breeds, selecting the perfect model for each breed. The new roster: the American Miniature Horse, Australian Stock Horse, Konig Pony, Runnish Coldblood, North Swedish Giraffe, Brabant, Caspian Horse, Stonewall Sport Horse, and Irish Sport Horse. Draft power, sport horses, ponies, and rare bloodlines, all in one drop.
We also went back through horses you already own and widened a select few coat lists. Five breeds picked up ten new coats each: the Draft Mule, the Drum Horse, the Lipizzaner, the Mongolian Horse, and the Murgese. We tuned each batch to the breed, so the Mongolian leans semi-realistic and the Murgese stays in its dark blacks and greys, each set kept distinct from the rest. On top of the breed work, we added the Rabicano coat, a roan-style pattern with signature ticking through the flank and the base of the tail.
If you are new to The Tackroom, breeding is the core of what we do, and this is where the depth lives. Our horses run on a full genetics system with real inheritance, wioth our categlog of 5,400+ coats. Coats pass down, traits carry through a line, and breeders chase specific results across generations. A pairing is a bet, and the payoff shows up in the foal.
Nine new breeds and a wave of new coa options widen every one of those bets. More base stock to work from, more colors to target, and more combinations to chase over a bloodline. For breeders who treat this as the endgame, the roster grew in the direction most of you asked for. For new players, the new breeds are a fresh starting point with room to grow.
The English Saddle
This one is bigger than a single piece of tack. As far as we know, the English saddle we built is the first real English saddle in RedM, and this is just the beginning to this project.
Here’s the honest version. We were told custom tack in RedM was not possible. The game does not let you add new tack the way you add other assets, so most people stop there. We didn’t. A member of our community hand-modeled the saddle. The one catch: to put a new saddle in the game, you replace an existing one, so this saddle takes the McClellan’s slot. We were fine with the trade. A McClellan is not what our English riders needed, and a proper English saddle is. Everyone else had written the idea off. We built the saddle anyway, and now the saddle sits in the game.
This fits a pattern. Custom breed models nobody else runs. Custom coats you find nowhere else. And now a saddle most of the RedM scene called off the table. Every one of those got the same answer up front, too hard or plain impossible, and every one of them is live on The Tackroom today. RedM has more room than people assume. We keep finding the edges and pushing past them.
For you, the saddle closes the last real gap on the English side of the park. Dressage and jumping riders no longer sit a Western saddle and call the look close enough. You turn your horse out correctly, with tack made for the ring, and the look and the feel finally match the discipline you ride.
Livestock Herding
We’ve had a cattle herding script before, but ultimately this more so was a cattle following script – once we found this script and the ability to purchase open source, we could make changes to the script in ways that we knew our community would thoroughly enjoy it. Cattle herding sold the feature short, because the job runs on a lot more than cattle. Livestock Herding is built on the TTR Herding Script. We bought the base from another developer, got permission to rename the script, and then rebuilt most of how the script plays. What runs on the server now is close to a different animal.
Here’s how a run works. You head out to the Mercantile at TTR Horse Park, and pick up a livestock herding contract from the NPC inside. The contract list has sheep, pigs, goats, horses, bison, moose, and more, each with a home out on the map. Pick your contract and the script sends you straight to the site and lets you call your horse. From there the work is you, your horse, and the herd. You push the animals toward the delivery point, and they read what you do. Lean on them with pressure and hit a whistle command, and they pick up the pace and move.
You do not have to work a drive alone. Hire ranch hands and a string of mounted NPCs rides out with you to help move the herd. Hire dogs on top of that, and here’s my honest advice: always hire the dogs. The dogs chase down strays and push loose animals back into the group faster than you manage on your own, and a scattered herd is where a run falls apart. The ranch hands pull double duty too. Wolves, bobcats, and outlaw bandits come after a herd out in the open, and your hands draw and put them down before the animals bolt.
The part I love: no two herds run the same. One contract behaves like a dream, moves clean, stays tight, and practically delivers itself. The next one fights you from the first whistle, breaks in every direction, and tests your patience the whole way. Every herd carries its own temperament, so you read the animals in front of you and adjust instead of running the same plan twice. The unpredictability is the whole point.
Payouts match the effort. The farther you drive and the harder the animal, the bigger the reward, so a long haul with a stubborn species pays more than a short run with an easy one. Run a contract solo and keep the full payout, or bring a crew of up to four. A friend rides up, hits the prompt on screen, joins your contract, and helps push to the finish for a cut of the pay. More hands move a herd faster, and the split is worth the speed.
One warning. Every animal counts. Lose one, let one run off, or drop one along the way, and your pay takes a hit for every head short. The goal is straight ahead. Deliver as many animals as you left with, all the way to the final spot.
The full guide lives in Discord, and we made a YouTube walkthrough to match. Watch the video before your first contract. No skipping. Watch first.
Beekeeping
Beekeeping is the quiet option for the slow days. You buy a hive, tend the hive on a cycle, and collect what the bees produce. The care runs on a rhythm. Check in, do the work, and come back when the harvest is ready. Each hive ties to your account, so your progress stays yours whether you log in or not.
Everything you need comes from the Apiary inside The Mercantile, and you sell your finished goods at the same counter, honey and beeswax both. Before your first harvest, stock up. Grab a beehive, a handful of jars to start, somewhere from ten to twenty, though you hold up to fifty at once, plus a smoker and a bug net. For the bees, buy a single queen from the same shop. One queen seeds the hive, and a full hive holds up to two hundred bees.
Prefer to earn your bees the hard way? Go catch them. Wild beehive locations sit on the TTR Map, marked and ready. Walk up to a wild hive, smoke the hive to calm the swarm, and collect the queen, the bees, and whatever honey waits inside. Move slow and mind the smoke, because a careless approach earns you a sting or three.
Beekeeping is the low-pressure side of ranch life. No clock, no chase, no herd fighting you. A steady return you build between the loud parts of the day, and a small trade good to sell or keep. We built this on TTR_Beekeeping.
The full beekeeping guide walks through claiming a hive, the care steps, and the harvest: [LINK]
Wild Horse Wrangling
Wild horses are catchable again, out on the open range around the map. You find a herd in one of the set spawn areas, ride up on your own horse, and rope the one you want. Once the rope lands, you break the horse by staying on through the buck. Get thrown and you start the break over. Stay on until the horse settles and you lead the horse home.
Approach is the part people get wrong. Ride in fast and the herd scatters before you get in range, and a spooked herd is slow to settle. Move in slow and quiet, pick your target, and close the distance before you throw. A calm mount under you helps, because a steady horse keeps you in position for the catch.
Wild Horse Roulette. We rotate the full pool of catchable horses every quarter. The horses available the last three months are not the ones out there now, and the next rotation swaps them again. We do this so the wild pool never goes stale and there is always a reason to head back out. If you want a specific horse from the current lineup, catch the horse before the quarter turns over, because the same horse might not return next quarter.
TTR Wrangler. This is the points and leaderboard system behind the catching. You earn points for every wild horse you tame and adopt, so the more you bring in, the higher your total climbs. The server ranks everyone by points, and whoever tames the most sits at the top of the board. If you catch wild horses often, TTR Wrangler keeps a running record of the work and measures your catches against the rest of the server.
Wild stock is also breeding stock. A caught horse folds fresh genetics into your line, so the horses you pull off the range feed your breeding program, not only your leaderboard rank. Between the rotation, the points, and the breeding value, wrangling gives you three reasons to keep riding out.
Food, Drink, and Survival
Your rider now lives in the world. Hunger, thirst, and stamina all matter, and each one drains over time and with hard work. Ignore them and your rider slows down and tires fast. Eat, drink, and rest, and you stay sharp through a long day in the saddle. We added food and drink across the park to keep you going, from a hot meal to a drink at the bar between events.
The system tracks all of this behind a clean custom interface we built to match the park, so you read your needs at a glance instead of digging through menus. The survival layer runs on Crowe_Metabolism. For roleplay, this is the piece that grounds everything else. Your rider eats, drinks, and rests like a person who works horses for a living.
Learn what to eat, where to find it, and how the needs work in our Discord guide: [LINK]
Blackjack Returns
The tables are back. Pull up a seat, play a hand, and win or lose your coin the honest way. Blackjack gives the park a social corner for the downtime between rides, a place to gather, talk, and gamble a little of your event winnings before the next run.
Leaderboards
Every competition now keeps score. Race times, event wins, and standings post to shared leaderboards across the server, so you always see where you rank against the rest of the community. The boards turn a good run into bragging rights and give the regulars something to defend. Ride well and your name climbs. Slack off and someone takes your spot.
Come Ride With Us
Horse Park Reloaded is the biggest step we’ve taken as a horse RedM server, and more is coming. Join our Discord, read the guides, and saddle up. The Tackroom is an 18+ equestrian RedM community built for riders who take the horses seriously. Your seat is open.




















